Volumetric Development: Microsoft Mixed Reality Integration

Volumetric Development: Microsoft Mixed Reality Integration

volumetricarvrengineeringBy Jackson Barnes

Over the years working on XR experiences, several projects have utilized volumetric capture technology, helping me understand a future where our bodies can transcend physical reality.

Over the years working on XR experiences, several projects have utilized volumetric capture technology, helping me understand a future where our bodies can transcend physical reality. I've collaborated with excellent teams from Microsoft's Mixed Reality Capture Studio in San Francisco and Meta Stage in LA to add immersive layers to augmented reality applications implementing this technology.

I have hands-on experience developing with the MRCS plugin for both Unity and WebGL. Working alongside engineers at 8th Wall and MRCS, I've gained rare expertise and am grateful for their support throughout this journey.